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- Transylvania Part One
-
- Ah, good old Transylvania! A nice place to visit, but would you want to
- live there? Probably not! In any case, your mission (which you just decided
- to accept), is to rescue the fair Sabrina before she dies at dawn. This is
- really easier than you might think!
-
- However, a few words before you start off. Although, as you go through the
- game, it may seem that there are roads and rooms galore, this isn't the
- case. The area you're in is really quite small, and many of the roads lead
- back to places you've already been. So, you might want to boot up the game
- and just wander around, making a map for reference (it's always better to
- have one).
-
- Actually, having a map is a good idea, since there are a few random events
- in the game one of which is a giant eagle who appears from time to time,
- picks you up, and deposits you somewhere else in the forest. When that
- happens, it helps to have a map so you know where you are!
-
- Now we've got that out of the way, let's get started. You begin at a tree
- stump, with some writing on it that you can't read....yet! The main
- objective at the moment is to get a weapon to rid yourself of a pesky
- werewolf who will soon make an appearance, so there's no time to lose.
-
- Head along North (ignore the blocked cave; it's a red herring), then West
- (read the note in passing if you like), North (we'll come back to the cabin
- later), and North once more to the wagon. Along the way, if you should see
- the werewolf, don't panic; as long as you keep moving he won't get you.
-
- Now, enter the wagon and open the coffin. Yuck! A rotting corpse is inside,
- along with a silver bullet and some starving mice. Grab the mice first, then
- get the bullet. Get down out of the wagon.
-
- It's time to get a gun for the bullet, so move East past the castle, East
- again into the Foreboding forest, North into the Dismal forest (such a
- cheery place, Transylvania!), and then East. Whew! There's the house! Go in,
- and then up the stairs (ignore the bread, you don't need it). In the attic
- you'll find a flintlock pitol. Take and load that. Now, when the werewolf
- appears, you can shoot him, and then drop the gun, which you won't need
- anymore.
-
- Ok, head back down the stairs and East out the door. Now go West, South,
- South and you'll be at a clay hut. Go inside, and you'll see a black cat
- sitting on a chair, as well as a table with a bottle of acid on it, and a
- broom leaning against the wall. You have to get rid of the cat, so just drop
- the mice, and the cat will take off after them. Get the bottle and leave the
- broom.
-
-
- Transylvania Part Two
-
- Ok, now it's time to meet the vampire, but first, a little protection. Go
- West out of the hut, then North, North, and West again. Spooky place, huh?
- No matter, get the wooden cross (we'll investigate the gravestone later),
- and move on South and East.
-
- You're back at the castle again. Go North until you come to the entry hall.
- This is another of the random parts of the game. Sometimes the vampire
- appears as soon as you enter, sometimes it take awhile for him to show up.
- If he's not there when you go in, try going into the room to the West. If
- that doesn't work, just keep moving back and forth until he arrives, since
- you can't do much here until you get rid of him. While moving around, make
- sure you pick up the flypaper in the room to the East.
-
- As soon as your fangy friend appears, show the cross, which will blast him
- to dust motes. Then drop the cross, and make your way to the entry hall (if
- you aren't there already), and then North to the Vast Chamber. Go Down past
- the cellar (ignore the door), Down again into the dungeon, and Down once
- more into the Treasure Room. Open the coffer (which was impossible while the
- vampire was alive), and get the ring. Then make your way back up the stairs
- again, and then South to the road.
-
- Ok, we're making progress here! Let's go see what's in that log cabin! Trot
- on West and South, and enter the cabin. Hmmm, not much here except a deer
- head on the wall. Wonder what would happen if you pull the horns? By golly,
- the wall swings around, taking you into a secret room! Here you see a
- wizard's cloak. Look at it first; there's a lockpick in it, which you'll be
- needing in a little while. Get the lockpick and the cloak, then pull the
- horns again, and go West to leave the cabin. You can ignore the shack; the
- only thing in it is some garlic, which you don't need.
-
- Now you can go back to the stump, so move on South, East, South. Pour the
- acid, and now you can read the writing! Do what it says, and you'll be under
- the stump. Lovely place, with all those flies buzzing around. You need them,
- so catch a few (handy, that flypaper), then pick the lock on the door and
- drop the lockpick. Go through the door, and you'll be in a chamber with a
- crystal ball.
-
- You can't get the ball, but that's not necessary. Just look at it, and make
- very careful note of what you see in there; it's most important! After the
- show is over, go back through the door and read the book (without touching
- it!!). Remember what the book tells you; that's important too. Ok, now it's
- time to leave, so try getting the book, and an angry wizard will kick you
- out, right back to the stump again.
-
-
- Transylvania Part Three
-
- All right, there's just a few more things to do, and then you can rescue
- Sabrina. So, from the stump, go North, West, South and your by a lake. Here
- you see a large bullfrog and a sailboat. The boat is for later; right now,
- it's "Be Kind to Amphibians Week", so give the flies to the frog. After
- enjoying the snack, he will tell you a word to say to the goblin. Remember
- that word (by the way, you can drop the flypaper now).
-
- Ok, time for some strange doings, so hike on East, West, North, and you'll
- find yourself in a clearing with a weird statue. Here's where you have to
- remember what the crystal ball showed you. So, do that. Wow! What a blast!
- You have freed an alien being from inside the statue (what's an alien doing
- in Transylvania, anyway?).
-
- After the razzle-dazzle is over, move along East, North, South, East. Now
- you're in a sandy field, and a cute (?) little goblin is swinging a key.
- Since he's up to no good, and doesn't want to hand over his property, say
- the word the frog told you. Whoosh, the goblin sure left in a hurry! Good
- thing he dropped the key before he took off!
-
- Get the key, and walk North, North, West, and you're back in the graveyard
- again. Take a look at that gravestone. I bet you could move it if you tried
- hard. Sure enough, and behind it is a locked grating. That's no problem,
- since you have the key. Unlock the grating and go into it. Aha! A magic
- elixir! Grab that, and go back up again.
-
- Now, we have a little time to spare. The alien will be coming back, but not
- right away. So, just walk around a little bit, until you see a shooting
- star. As soon as that happens, head directly to the clearing, where you'll
- find, of all things, a flying saucer! Try to get in, and odd things will
- happen. When it's over, and the saucer is gone, you will be holding a
- mysterious black box.
-
- Ok, you have everthing you need, so it's time to rescue the princess! From
- the clearing, run along South, East, East and your back at the castle. From
- there, go North until you come to the vast chamber again. This time, go up,
- and you'll come to a ladder. Climb the ladder, and you'll be in a dark
- chamber with moonlight streaming in through the window, and a mess of vines.
-
- Get the vines. Looky there! A sarcophagus was under the vines! You can't
- open the thing by yourself, but your trusty black box will help. Press the
- button, and the box will blow off the top of the sarcophagus. And, of
- course, you know who's inside. Now's the time to use the elixir. Follow the
- directions from the book, and Sabrina will revive.
-
- You're almost done now. Get Sabrina, then go down and back out of the
- castle. From there, head West, then due South till you come to the lake. Get
- into the sailboat, and sail off into the sunset (or is that moonset?). Ta-
- da! You have rescued the princess!
-
-
- Get
- into the sailboat,